digcraft(pre pre pre pre pre pre alpha)
A downloadable wild ass for Windows
MAKE SURE YOUR MONITOR SUPPORTS A 16X9 ASPECT RATIO
this is in pre pre pre pre pre pre alpha state
this is my minecraft clone there are many like it but this one is mine!
controls
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move: w a s d
look: mouse
scroll in your hotbar: mousewheel
use current item(not added yet)/ place currently held voxel(added):rmb
break voxel:lmb
inventory: tab
drop the currently held item: q
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current crafting recipes
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wood planks logs in both slots(logs have my template block icon since i haven't made a icon for the logs yet)
sticks(useless) wood planks in both slots
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how add custom voxel textures
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step 1: go into the digcraft_Data folder
step 2: go into the StreamingAssets folder
step 3: open the config.txt file
step 4: replace "use_custom_voxel_textures = false" to "use_custom_voxel_textures = true"
step 5: edit the "customVoxelTextureAtlas.png" file
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notes
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please take into consideration that making a game is really hard so if you request a feature don't allways expect it to even be easy to add
and no i won't release source code yet
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ignore the white creature it's just there for debuging
but it does like apples but you cant feed it yet
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as allways if you find any bugs please tell me and i will try to fix them
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if you are wondering how the terrain works it basically is a mesh that is regenerated every time you do something to the terrain like change a voxel it seems simple but it's not easy to do at all especially when you have to make sure not to add faces of the mesh you can't see
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unity is a good game engine using nvidia physx for it's physics engine and it has support for raytracing in the beta versions so don't get mad at me for using it and no im not gonna switch to the beta version of unity
and yes unity does require you to be a programmer and you have to know c# i don't know why im even putting this
it's reputation was ruined by people that wan't to make money by selling games with only free assets and scripts that they downloaded from the internet
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Status | In development |
Platforms | Windows |
Release date | Oct 28, 0512 |
Author | vincent castro |
Genre | Survival |
Made with | Paint.net, Adobe Photoshop, Unity |
Tags | 3D, Experimental, Exploration, Sandbox, Singleplayer |
Average session | Days or more |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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thanks